get keycode w,a,s,d for player 1

 

adj speed

 

use circle colldier for smooth movement(cuz of box mesh)

 

    private void FixedUpdate()
    {
        Vector2 position = rigidbody.position;
        Vector2 translation = direction * speed * Time.fixedDeltaTime;

        rigidbody.MovePosition(position + translation);
    }

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